CVGLS 2019 Agenda
CVGLS is Chicago’s premiere video game law related event. It is a day of academic panels devoted to the nuanced way video games require unique legal protections from a myriad of diverse legal disciplines. Game developers, industry representatives, and legal experts will explore, explain, and debate the latest issues in video game law.
09:00 - 09:30 Check-In
09:30 - 10:30 IP & Data Issues for Game Related Businesses and Non-profits
10:40 - 11:40 Challenges in Patenting Video Games and Virtual Reality
11:40 - 01:00 Break
01:00 - 02:00 Gambling v. Expression. Regulation of Video Games as Enterprise and Art.
02:10 - 03:10 Current Issues in Video Game Law: 2019
03:20 - 04:20 IGDA B&L SIG Legal Basics for Indie Developers
IP & Data Issues for Game Related
Businesses and Non-profits
Game related businesses and non-profits require a wide variety of legal protections. Strategies for trademark, copyright, and licensing should be a focus for any new business right from the very beginning. Additionally, there is an increased need for data and privacy solutions every day. From donor lists, visitor books, artist information, employee and volunteer records... handling personal data should be a concern for everyone, and being non-profit does not exempt anyone. In this presentation, Meredith and Adam will discuss nuanced approaches and concrete strategies for the intellectual property, data, and privacy issues your game related business may encounter.
Meredith Mays Espino, Privacy Counsel
Adam Wolek, Taft Stettinius & Hollister LLP
Challenges in Patenting Video
Games and Virtual Reality
Video games are as much technology as they are entertainment, and technology is the domain of patents. The explosion of new applications in virtual and augmented reality has brought even more technological advances. Software, though, has always been subject to special rules under patent laws originally designed to protect mechanical tools and chemical processes. Navigating these rules can be complex and uncertain, particularly where the invention relates to how something “works” virtually. Scott and Kirk from PatentArcade.com will discuss the challenges surrounding patents and video games, and explore how virtual and augmented reality further change the game.
Scott Kelly, Banner Witcoff, Ltd.
Kirk Sigmon, Banner Witcoff Ltd.
Gambling v. Expression. Regulation of
Video Games as Enterprise and Art
Panelists will provide an overview of the free speech issues and gambling issues in video games and discuss whether and how the two intersect. The discussion will address what courts view as speech and what they view as gambling. What constitutes expression and what is behavior. How does this affect legal analysis? Finally, panelists will consider if current proposed laws regulating games overreach from a free speech perspective.
Brandon Huffman, Odin Law & Media
Marc Whipple, Whipple Legal Services
Current Issues in Video Game Law: 2019
This panel will cover 2019’s hot topics in video game law including recent litigation, legislation, and transactions in the field. Additionally, the legal specialization of video game law itself will be discussed.
Ross A. Hersemann, Loading Law
Brandon Huffman, Odin Law & Media
Liz Surette, Overclocked Legal
Scott Kelly, Banner Witcoff, Ltd.
IGDA B&L SIG Legal Basics for Indie Developers
In this panel presentation, members of the International Game Developers Association Business and Legal Special Interest Group will discuss the most common legal issues independent game developers face. Everyday issues like business formation procedures, effective contract principles, content creation, and business strategies will be demystified using concrete examples.
Ross A. Hersemann, Loading Law
Brandon Huffman, Odin Law & Media
Liz Surette, Overclocked Legal
Download the CVGLS 2019 agenda HERE