CVGLS 2016 Agenda

 

 

CVGLS is Chicago’s premiere video game law related event. It is a day of academic panels devoted to the nuanced way video games require unique legal protections from a myriad of diverse legal disciplines. Game developers, industry representatives, and legal experts will explore, explain, and debate the latest issues in video game law. In addition to academic panel presentations on a variety of special topics in video game law, this year’s Summit will include an interactive video game showcase featuring Chicago-made games, their creators, and an assembly of Chicago’s video game related organizations.

08:30 - 09:00 – Check-In

09:00 - 09:15 – Opening Remarks

09:15 - 10:15 – The Changing Scene of eSports and Gambling

10:30 - 12:30 – Recent Developments in Video Game Law

12:30 - 01:30 – Lunch

01:30 - 02:30 – Privacy, Harassment, and Free Speech in Virtual Worlds

02:45 - 03:45 – Video Games and the Right of Publicity

04:00 - 05:00 – The History of the Video Game Industry in Chicago


The Changing Scene of eSports and Gambling

 
 
 

This panel will explore whether or not eSports are subject to existing gambling regulations, and will discuss recent legislative steps taken to clarify this issue. Topics to be discussed include: the current legal status of eSports in the United States and abroad, recently proposed eSports regulations, existing gambling regulations as applied to eSports, and the inherent difficulties in regulating evolving technologies.

 

Jason Greenglass, Robert Morris University

Ryan Morrison, Morrison & Lee LLP

Lydia Picknell, PARADIGM

Marc Whipple, Tech Industry GC

(Moderator) Ross A. Hersemann, Loading Law


Recent Developments in Video Game Law

 
 
 

This panel will explore recent litigation, legislation, and transactions in video game law. Topics to be discussed include: changing copyright fair use standards, the public relations risks of aggressive trademark filing, crowdfunding issues, FTC related advertising issues, and generally, the legal specialization of video game law itself.

 

S. Gregory Boyd, Frankfurt Kurnit

Ryan Morrison, Morrison & Lee LLP

Patrick Sweeney, IE Law Group

Marc Whipple, Tech Industry GC


Privacy, Harassment, and Free Speech in Virtual Worlds

 
 
 

This panel will address the unique difficulties involved in preventing harassment in video games and social media, while still protecting privacy and free speech. Topics to be discussed include: content regulation for minors and relevant legislation, industry efforts to ensure compliance and safety for all persons, and recent impactful litigation in the field.

 

Dona Fraser, Entertainment Software Rating Board (ESRB)

Lydia Picknell, PARADIGM

S. Gregory Boyd, Frankfurt Kurnit

(Moderator) Sarah Sexton, Microsoft


Video Games and the Right of Publicity

 
 
 

This panel will explore the right of publicity and how it has been inconsistently applied to video games. As video game graphics become increasingly realistic and the use of personal likenesses in games becomes more prevalent, the issue of when personal likenesses can be used is a heated debate. Topics to be discussed include: recent litigation and an overview of seminal cases in the field.

 

Frank Goldberg, Zynga Inc.

Gilbert Lee, Mitchell Silberberg & Knupp LLP

Frederick J. Sperling, Schiff Hardin LLP

(Moderator) William K. Ford, The John Marshall Law School


The History of the Video Game Industry in Chicago

 
 
 
 
 

This panel will highlight how the city of Chicago has been a hub for the video game industry since its very inception. Topics to be discussed include: Chicago-made games from past and present, the rise, fall, and resurgence of the city’s arcade scene, and Chicago’s enduring and evolving status as a platform for video game development.

 

Brian Colin, Game Refuge, Inc

Jeff Lee, D. Gottlieb and Company

Martin Goldberg, Video Game Historian

Josh Tsui, Robomodo

Daniel Pesina, Action Choreographer

(Moderator) Doc Mack, Galloping Ghost Arcade


 

 

Download the CVGLS 2016 Agenda HERE.