The law is always a step behind technology. In particular, the legal profession has expressed extreme difficulty in addressing the technical and expressive qualities present in video games. Video games are subtly complex by their very nature, and do not seem to fit completely into any singular field of law. The fields of copyright, trademark, patent, constitutional, and business law have all been applied to video games in an effort to regulate and protect them. As often as not, as many conflicting applications of law emerge as congruent ones.
The third annual Chicago Video Game Law Summit will be held on June 2nd at the Chicago Bar Association in Chicago, Illinois. CVGLS 2017 will feature panels discussing hot topics in video game law ranging from the future of eSports to the constantly evolving patent protections for video games. Organized by CBA YLS Creative Arts Committee, CVGLS 2017 aims to create a public forum where gamers and lawyers can explore, explain, and debate the latest issues in video game law.
Ross is an attorney, writer, and gamer. He is the Founder of Loading Law, a Chicago-based law practice, and provides legal counsel to video game developers and entrepreneurs in the tech sector. Ross is also the Organizer of the Chicago Video Game Law Summit and an Adjunct Professor of Video Game Law at DePaul University. He speaks frequently on hot topics in law and technology at conventions and universities and his book on Video Game Law will be published in 2017. Ross also serves as the Co-Chair of the CBA YLS Creative Arts Committee, Vice Chair of IGDA-Chicago, Board President of the VGA Gallery, and alumni advisor to the John Marshall Law School Video Game Law Society.